・Reduced input delay on the PS4 Pro/PS5 versions. ※Jack-O’ must be selectable in order to use the BGM. ・Added Jack-O’s BGM “Perfection Can’t Please Me.” ※Individual sale for the Steam version will begin on August 27. ※Individual sale for the PS4 and PS5 versions will begin on August 30. The blood gets flowing as soon as you enter the arena and the soundtrack starts pounding through your eardrums.※Players who have purchased “GGST Season Pass 1” will have access to the playable character after the update patch is applied on August 27. On top of all that goodness, the heavy metal soundtrack fits like a glove with the high-octane gameplay and stunning visuals. Even on my old PS4, Strive must be the best looking anime-like game I have played so far. The Overdrive moves, the characters’ ultimate abilities, trigger cutscenes polished to perfect. Every hit you land or take is palpable, with perfect slowmotion moments when a devastating blow lands. All fifteen characters cell-shaded graphics look stunning, perfectly designed and animated, filled to the brim with particle effects and little details. Arc System Works pulled out all the stops for this game. Guilty Gear -Strive-’s excellent gameplay is perfectly complented by the audiovisual aspect of the game. The game also has a tower lobby system, which puts player of the same average rating on the same floor, allowing you to easily play against opponents that have about the same experience as you. Few fighting games have offered an experience as smooth as Guilty Gear -Strive- has. There was some lag that caused short delays, but nothing that made the fight unplayable. To my surprise, due to previous experiences in online fighting games, the game ran amazingly smooth. Luckily, when in game, Guilty Gear -Strive- has an excellent netcode, as I chose some opponents with an extremely high ping to test for any delay. Multiple splash screens later, you finally enter the main menu. The online experience does not start well when you start the game, as you spent quite some time trying to communicate with the server. And a good netcode keeps the online community going. Of course, Guilty Gear being a competitive fighting game, online play keeps the game alive. The fast-paced gameplay can be overwhelming at first, but that quickly changes and Guilty Gear -Strive- shows that it certainly is easy to learn and hard to master. The satisfaction you get from a bone-crunching counter into a smooth combo, truly astounding. Correctly timing the input, without mashing the buttons, is the key to succes. Putting all those lessons learned into action will take even more, but the feeling you get when you do is worth the wait. Mastering every aspect of Guilty Gear -Strive-’s fast-paced complex gameplay in the training mode will take hours, perhaps even days of practice. Even how to counter character-specific abilities and moves. As you progress through the missions, you learn more and more advanced combos, how to cancel combos into longer, devastating combos. The first few missions introduces all characters’ abilties, basic combos and Overdrive moves, enough to get you ready and prepared for some casual matches against the AI or even online. The gameplay is easy to learn, but is it hard to master? Guilty Gear -Strive- offers a helping hand on the journey to mastery, as the game has an extensive mission system to help you learn every tip, every trick there is to know to get the upper hand. Anyone with some fighting game experience will quickly pick it up, and the game has an introductory tutorial that quickly helps you with your first steps if you are a novice. Throwing a punch is easy, but stringing a perfect combo together and finish it with an ability requires some practice. The basics are simplicity itself, but all fifteen characters in Guilty Gear -Strive- have unique abilities, combos and ultimate Overdrive moves. The first to win two rounds wins the match. You punch, kick and combo your way to victory by depleting your opponent’s health bar. Guilty Gear -Strive- is a 2D/3D fighting game and as most fighting games, you select a character out of a roster of fighters, a roster of fifteen in Strive’s case, and pits you against another in a one-on-one brawl. As a newcomer to the franchise but with some experience with Arc System Works’ games, I was curious to see if Guilty Gear -Strive- can deliver on that promise. Developed by Arc System Works, known for its excellent complex anime-like fighting games, Guilty Gear -Strive- is the latest addition to the franchise and was announced to be more accessible for newcomers to the genre, but still retain the depth and complexity to cater to the game’s scene of veteran players. A household name in the fighting game genre has returned.
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